Generating content for scenario-based serious-games using crowdsourcing

Sigal Sina, Avi Rosenfeld, Sarit Kraus

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Scenario-based serious-games have become an important tool for teaching new skills and capabilities. An important factor in the development of such systems is reducing the time and cost overheads in manually creating content for these scenarios. To address this challenge, we present Scenario-Gen, an automatic method for generating content about everyday activities through combining computer science techniques with the crowd. ScenarioGcn uses the crowd in three different ways: to capture a database of scenarios of everyday activities, to generate a database of likely replacements for specific events within that scenario, and to evaluate the resulting scenarios. We evaluated ScenarioGen in 6 different content domains and found that it was consistently rated as coherent and consistent as the originally captured content. We also compared ScenarioGen's content to that created by traditional planning techniques. We found that both methods were equally effective in generating coherent and consistent scenarios, yet ScenarioGen's content was found to be more varied and easier to create.

Original languageEnglish
Title of host publicationProceedings of the 28th AAAI Conference on Artificial Intelligence and the 26th Innovative Applications of Artificial Intelligence Conference and the 5th Symposium on Educational Advances in Artificial Intelligence
PublisherAI Access Foundation
Pages522-529
Number of pages8
ISBN (Electronic)9781577356776
StatePublished - 2014
Event28th AAAI Conference on Artificial Intelligence, AAAI 2014, 26th Innovative Applications of Artificial Intelligence Conference, IAAI 2014 and the 5th Symposium on Educational Advances in Artificial Intelligence, EAAI 2014 - Quebec City, Canada
Duration: 27 Jul 201431 Jul 2014

Publication series

NameProceedings of the National Conference on Artificial Intelligence
Volume1

Conference

Conference28th AAAI Conference on Artificial Intelligence, AAAI 2014, 26th Innovative Applications of Artificial Intelligence Conference, IAAI 2014 and the 5th Symposium on Educational Advances in Artificial Intelligence, EAAI 2014
Country/TerritoryCanada
CityQuebec City
Period27/07/1431/07/14

All Science Journal Classification (ASJC) codes

  • Software
  • Artificial Intelligence

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