Abstract
Video games and its industry are leading practice in a variety of digital domains including autonomous design (procedural generation with AI) and real-time user/community engagement mechanisms. The gaming industry has been experimenting with various business and revenue models, pioneering many areas of data-driven design and innovation management, and blurring the lines between work and leisure. With the rising interest in building Metaverses and immersive experience design, many firms look at open-world videogames as the default model. Despite their cultural and digital importance, game environments are rarely the subject of IS research. They still carry stigmas of not being serious business or generalized enough for scholarly consideration. The PDW aims to formulate the effect of games, their artifacts, environments, and business models on the larger IS scholarship and draw a way forward for greater engagement of IS scholarship within the video game industry.
| Original language | English |
|---|---|
| Title of host publication | International Conference on Information Systems, ICIS 2022 |
| Subtitle of host publication | "Digitization for the Next Generation" |
| Publisher | Association for Information Systems |
| ISBN (Electronic) | 9781713893615 |
| State | Published - 2022 |
| Event | 43rd International Conference on Information Systems: Digitization for the Next Generation, ICIS 2022 - Copenhagen, Denmark Duration: 9 Dec 2022 → 14 Dec 2022 |
Publication series
| Name | International Conference on Information Systems, ICIS 2022: "Digitization for the Next Generation" |
|---|
Conference
| Conference | 43rd International Conference on Information Systems: Digitization for the Next Generation, ICIS 2022 |
|---|---|
| Country/Territory | Denmark |
| City | Copenhagen |
| Period | 9/12/22 → 14/12/22 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Gamification
- Innovation
- Metaverse
- Video Games
- Virtual Worlds
ASJC Scopus subject areas
- Computer Science Applications
- Information Systems
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