@inproceedings{052434b8612543eea87daf877976ec40,
title = "Games with Full, Longitudinal, and Transverse Observability",
abstract = "Design and control of multi-agent systems correspond to the synthesis of winning strategies in games that model the interaction between the agents. In games with full observability, the strategies of players depend on the full history of the play. In games with partial observability, strategies depend only on observable components of the history. We survey two approaches to partial observability in two-player turn-based games with behavioral winning conditions. The first is the traditional longitudinal observability, where in all vertices, the players observe the assignment only to an observable subset of the atomic propositions. The second is the recently studied transverse observability, where players observe the assignment to all the atomic propositions, but only in vertices they own.",
author = "Orna Kupferman",
note = "Publisher Copyright: {\textcopyright} 2020, Springer Nature Switzerland AG.; 14th International Conference on Reachability Problems, RP 2020 ; Conference date: 19-10-2020 Through 21-10-2020",
year = "2020",
doi = "10.1007/978-3-030-61739-4_2",
language = "الإنجليزيّة",
isbn = "9783030617387",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "20--34",
editor = "Sylvain Schmitz and Igor Potapov",
booktitle = "Reachability Problems - 14th International Conference, RP 2020, Proceedings",
address = "ألمانيا",
}