Abstract
We present a novel approach to performing fitness approximation in genetic algorithms (GAs) using machine learning (ML) models, focusing on dynamic adaptation to the evolutionary state. We compare different methods for (1) switching between actual and approximate fitness, (2) sampling the population, and (3) weighting the samples. Experimental findings demonstrate significant improvement in evolutionary runtimes, with fitness scores that are either identical or slightly lower than those of the fully run GA—depending on the ratio of approximate-to-actual-fitness computation. Although we focus on evolutionary agents in Gymnasium (game) simulators—where fitness computation is costly—our approach is generic and can be easily applied to many different domains.
| Original language | English |
|---|---|
| Article number | 744 |
| Journal | Information (Switzerland) |
| Volume | 15 |
| Issue number | 12 |
| DOIs | |
| State | Published - 1 Dec 2024 |
Keywords
- agent simulation
- fitness approximation
- genetic algorithm
- machine learning
- regression
- surrogate-assisted evolutionary algorithm
ASJC Scopus subject areas
- Information Systems
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