Faster Rates for Convex-Concave Games

Jacob Abernethy, Kevin A. Lai, Kfir Y. Levy, Jun Kun Wang

Research output: Contribution to journalConference articlepeer-review

Abstract

We consider the use of no-regret algorithms to compute equilibria for particular classes of convex-concave games. While standard regret bounds would lead to convergence rates on the order of O(T1/2), recent work (Rakhlin and Sridharan, 2013b; Syrgkanis et al., 2015) has established O(1/T) rates by taking advantage of a particular class of optimistic prediction algorithms. In this work we go further, showing that for a particular class of games one achieves a O(1/T2) rate, and we show how this applies to the Frank-Wolfe method and recovers a similar bound (Garber and Hazan, 2015). We also show that such no-regret techniques can even achieve a linear rate, O(exp(−T)), for equilibrium computation under additional curvature assumptions.

Original languageEnglish
Pages (from-to)1595-1625
Number of pages31
JournalProceedings of Machine Learning Research
Volume75
StatePublished - 2018
Externally publishedYes
Event31st Annual Conference on Learning Theory, COLT 2018 - Stockholm, Sweden
Duration: 6 Jul 20189 Jul 2018

Keywords

  • Frank-Wolfe
  • Online learning
  • fast rates
  • zero-sum games

All Science Journal Classification (ASJC) codes

  • Software
  • Artificial Intelligence
  • Control and Systems Engineering
  • Statistics and Probability

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