TY - GEN
T1 - EvoMCTS
T2 - 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
AU - Benbassat, Amit
AU - Sipper, Moshe
PY - 2013/12/1
Y1 - 2013/12/1
N2 - We present EvoMCTS, a genetic programming method for enhancing level of play in games. Our work focuses on the zero-sum, deterministic, perfect-information board game of Reversi. Expanding on our previous work on evolving board-state evaluation functions for alpha-beta search algorithm variants, we now evolve evaluation functions that augment the MTCS algorithm. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. Our system regularly evolves players that outperform MCTS players that use the same amount of search. Our results prove scalable and EvoMCTS players whose search is increased offline still outperform MCTS counterparts. To demonstrate the generality of our method we apply EvoMCTS successfully to the game of Dodgem.
AB - We present EvoMCTS, a genetic programming method for enhancing level of play in games. Our work focuses on the zero-sum, deterministic, perfect-information board game of Reversi. Expanding on our previous work on evolving board-state evaluation functions for alpha-beta search algorithm variants, we now evolve evaluation functions that augment the MTCS algorithm. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. Our system regularly evolves players that outperform MCTS players that use the same amount of search. Our results prove scalable and EvoMCTS players whose search is increased offline still outperform MCTS counterparts. To demonstrate the generality of our method we apply EvoMCTS successfully to the game of Dodgem.
UR - http://www.scopus.com/inward/record.url?scp=84892427149&partnerID=8YFLogxK
U2 - 10.1109/CIG.2013.6633631
DO - 10.1109/CIG.2013.6633631
M3 - Conference contribution
SN - 9781467353113
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
Y2 - 11 August 2013 through 13 August 2013
ER -