EvoMCTS: Enhancing MCTS-based players through genetic programming

Amit Benbassat, Moshe Sipper

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We present EvoMCTS, a genetic programming method for enhancing level of play in games. Our work focuses on the zero-sum, deterministic, perfect-information board game of Reversi. Expanding on our previous work on evolving board-state evaluation functions for alpha-beta search algorithm variants, we now evolve evaluation functions that augment the MTCS algorithm. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. Our system regularly evolves players that outperform MCTS players that use the same amount of search. Our results prove scalable and EvoMCTS players whose search is increased offline still outperform MCTS counterparts. To demonstrate the generality of our method we apply EvoMCTS successfully to the game of Dodgem.

Original languageAmerican English
Title of host publication2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
DOIs
StatePublished - 1 Dec 2013
Event2013 IEEE Conference on Computational Intelligence in Games, CIG 2013 - Niagara Falls, ON, Canada
Duration: 11 Aug 201313 Aug 2013

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG

Conference

Conference2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
Country/TerritoryCanada
CityNiagara Falls, ON
Period11/08/1313/08/13

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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