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Evolving both search and strategy for Reversi players using genetic programming

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    We present the application of genetic programming to the zero-sum, deterministic, full-knowledge board game of Reversi. Expanding on our previous work on evolving boardstate evaluation functions, we now evolve the search algorithm as well, by allowing evolved programs control of game-tree pruning. We use strongly typed genetic programming, explicitly defined introns, and a selective directional crossover method. We show that our system regularly churns out highly competent players and our results prove easy to scale.

    Original languageEnglish
    Title of host publication2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
    Pages47-54
    Number of pages8
    DOIs
    StatePublished - 1 Dec 2012
    Event2012 IEEE International Conference on Computational Intelligence and Games, CIG 2012 - Granada, Spain
    Duration: 11 Sep 201214 Sep 2012

    Publication series

    Name2012 IEEE Conference on Computational Intelligence and Games, CIG 2012

    Conference

    Conference2012 IEEE International Conference on Computational Intelligence and Games, CIG 2012
    Country/TerritorySpain
    CityGranada
    Period11/09/1214/09/12

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Human-Computer Interaction
    • Software

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