@inproceedings{5d368b7100b34754a5995b4c38449f5a,
title = "Evaluating a Historical Video Game: Roles of Gaming Expertise and History Expertise",
abstract = "We invited gamers with various levels of gaming and history expertise to play a historical game, Civilization, in order to explore how players evaluate the game. Expert players tended to view the game as half-reliable; whereas history mid-experts tended to view it as unreliable. Players employed diverse epistemic ideals to evaluate the game. This suggests that Civilization could be used to engage students in critical reflection and discourse about representations of history in popular culture.",
author = "Naama Goldik and Sarit Barzilai",
note = "Publisher Copyright: {\textcopyright} ISLS.; 15th International Conference of the Learning Sciences, ICLS 2021 ; Conference date: 08-06-2021 Through 11-06-2021",
year = "2021",
language = "American English",
series = "Proceedings of International Conference of the Learning Sciences, ICLS",
publisher = "International Society of the Learning Sciences (ISLS)",
pages = "995--996",
editor = "{de Vries}, Erica and Yotam Hod and June Ahn",
booktitle = "ISLS Annual Meeting 2021 Reflecting the Past and Embracing the Future - 15th International Conference of the Learning Sciences, ICLS 2021",
address = "United States",
}