Equilibria of online scheduling algorithms

Itai Ashalgi, Brendan Lucier, Moshe Tennenholtz

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We describe a model for competitive online scheduling algorithms. Two servers, each with a single observable queue, compete for customers. Upon arrival, each customer strategically chooses the queue with minimal expected wait time. Each scheduler wishes to maximize its number of customers, and can strategically select which scheduling algorithm, such as First-Come-First-Served (FCFS), to use for its queue. This induces a game played by the servers and the customers. We consider a non-Bayesian setting, where servers and customers play to maximize worst-case payoffs. We show that the re is a unique subgame perfect safety-level equilibrium and we describe the associated scheduling algorithm (which is not FCFS). The uniqueness result holds for both randomized and deterministic algorithms, with a different equilibrium algorithm in each case. When the goal of the servers is to minimize competitive ratio, we prove that it is an equilibrium for each server to apply FCFS: each server obtains the optimal competitive ratio of 2.

Original languageEnglish
Title of host publicationProceedings of the 27th AAAI Conference on Artificial Intelligence, AAAI 2013
Pages67-73
Number of pages7
StatePublished - 2013
Event27th AAAI Conference on Artificial Intelligence, AAAI 2013 - Bellevue, WA, United States
Duration: 14 Jul 201318 Jul 2013

Publication series

NameProceedings of the 27th AAAI Conference on Artificial Intelligence, AAAI 2013

Conference

Conference27th AAAI Conference on Artificial Intelligence, AAAI 2013
Country/TerritoryUnited States
CityBellevue, WA
Period14/07/1318/07/13

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence

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