Abstract
We characterize the amount of entanglement that is sufficient to play any XOR game near-optimally. We show that for any XOR game G and epsilon > 0 there is an epsilon-optimal strategy for G using inverted right perpendicular epsilon(-1)inverted right perpendicular ebits of entanglement, irrespective of the number of questions in the game. By considering the family of XOR games CHSH(n) introduced by Slofstra (Jour. Math. Phys. 2011), we show that this bound is nearly tight: for any epsilon > 0 there is an n = Theta(epsilon(-1/5)) such that Omega(epsilon(-1/5)) ebits are required for any strategy achieving bias that is at least a multiplicative factor (1 - epsilon) from optimal in CHSH(n).
Original language | English |
---|---|
Pages (from-to) | 617-631 |
Number of pages | 15 |
Journal | Quantum Information and Computation |
Volume | 18 |
Issue number | 7-8 |
DOIs | |
State | Published - Jun 2018 |
Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Nuclear and High Energy Physics
- Statistical and Nonlinear Physics
- General Physics and Astronomy
- Mathematical Physics
- Computational Theory and Mathematics