@inproceedings{f530704144444307abe439c80ef85cc5,
title = "Energy demands of individuals post-stroke during interactive video gaming",
abstract = "Off-the-shelf interactive video games are used in the rehabilitation of individuals post-stroke. However, the potential benefits of using the games for aerobic training have not been tested. The purpose of this preliminary study was to determine feasibility of measuring energy expenditure during interactive video gaming by individuals post-stroke and to characterize the energy demands of specific games. We used indirect calorimetry to measure energy expenditure of one healthy and two post-stroke individuals under four conditions: rest, Wii Fit Long Run, Penguin, and Wii Sports Boxing. We found that measuring interactive video gaming of people post-stroke was feasible and required mild to moderate exercise activity.",
keywords = "Aerobic capacity, Interactive video games, Physical training, Stroke rehabilitation",
author = "M. Kafri and Myslinski, {M. J.} and Deutsch, {J. E.}",
year = "2011",
doi = "https://doi.org/10.1109/ICVR.2011.5971836",
language = "American English",
isbn = "9781612844749",
series = "2011 International Conference on Virtual Rehabilitation, ICVR 2011",
booktitle = "2011 International Conference on Virtual Rehabilitation, ICVR 2011",
note = "2011 International Conference on Virtual Rehabilitation, ICVR 2011 ; Conference date: 27-06-2011 Through 29-06-2011",
}