Effects of a collaborative annotation method on students' learning and learning-related motivation and affect

Selen Razon, Jeannine Turner, Tristan E. Johnson, Guler Arsal, Gershon Tenenbaum

Research output: Contribution to journalArticlepeer-review

Abstract

Two studies tested the effectiveness of a web-based collaborative annotation system (Hy-Lighter) for learning comprehension, and learning-related affect and motivation. In an undergraduate course setting, students (N = 27) in study 1, (1) highlighted and annotated selected articles, and (2) highlighted and annotated selected articles and reviewed peer highlights and annotations. In a graduate course setting, students (N = 40) in study 2, (1) highlighted and annotated selected articles, and (2) highlighted and annotated selected articles and reviewed peer highlights and annotations. Control groups in both studies read a hard copy of the articles -without using HyLighter and engaging in its associated annotation practices. The main dependent variables included: (a) performance on quizzes, and (b) a number of affective and motivational variables related to reading assignments and academic success. Although not statistically significant, summative assessment scores were higher for students using HyLigther relative to the ones exposed to conventional instruction. HyLighter use also seemed to be associated with more positive affect in undergraduate students relative to their graduate counterparts. Somewhat equivocal findings between the two studies were attributed to the differential implementation of the software in and outside of the classroom. Recommendations for optimal use and desired outcomes were advanced.

Original languageEnglish
Pages (from-to)350-359
Number of pages10
JournalComputers in Human Behavior
Volume28
Issue number2
DOIs
StatePublished - Mar 2012
Externally publishedYes

Keywords

  • Critical-thinking
  • Learning technology
  • Metacognition
  • Small group collaboration
  • Social annotation
  • Web 2.0

All Science Journal Classification (ASJC) codes

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • General Psychology

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