TY - GEN
T1 - Dynamic resource allocation games
AU - Avni, Guy
AU - Henzinger, Thomas A.
AU - Kupferman, Orna
N1 - Publisher Copyright: © Springer-Verlag Berlin Heidelberg 2016.
PY - 2016
Y1 - 2016
N2 - In resource allocation games, selfish players share resources that are needed in order to fulfill their objectives. The cost of using a resource depends on the load on it. In the traditional setting, the players make their choices concurrently and in one-shot. That is, a strategy for a player is a subset of the resources. We introduce and study dynamic resource allocation games. In this setting, the game proceeds in phases. In each phase each player chooses one resource. A scheduler dictates the order in which the players proceed in a phase, possibly scheduling several players to proceed concurrently. The game ends when each player has collected a set of resources that fulfills his objective. The cost for each player then depends on this set as well as on the load on the resources in it – we consider both congestion and cost-sharing games. We argue that the dynamic setting is the suitable setting for many applications in practice. We study the stability of dynamic resource allocation games, where the appropriate notion of stability is that of subgame perfect equilibrium, study the inefficiency incurred due to selfish behavior, and also study problems that are particular to the dynamic setting, like constraints on the order in which resources can be chosen or the problem of finding a scheduler that achieves stability.
AB - In resource allocation games, selfish players share resources that are needed in order to fulfill their objectives. The cost of using a resource depends on the load on it. In the traditional setting, the players make their choices concurrently and in one-shot. That is, a strategy for a player is a subset of the resources. We introduce and study dynamic resource allocation games. In this setting, the game proceeds in phases. In each phase each player chooses one resource. A scheduler dictates the order in which the players proceed in a phase, possibly scheduling several players to proceed concurrently. The game ends when each player has collected a set of resources that fulfills his objective. The cost for each player then depends on this set as well as on the load on the resources in it – we consider both congestion and cost-sharing games. We argue that the dynamic setting is the suitable setting for many applications in practice. We study the stability of dynamic resource allocation games, where the appropriate notion of stability is that of subgame perfect equilibrium, study the inefficiency incurred due to selfish behavior, and also study problems that are particular to the dynamic setting, like constraints on the order in which resources can be chosen or the problem of finding a scheduler that achieves stability.
UR - http://www.scopus.com/inward/record.url?scp=84988027436&partnerID=8YFLogxK
U2 - 10.1007/978-3-662-53354-3_13
DO - 10.1007/978-3-662-53354-3_13
M3 - Conference contribution
SN - 9783662533536
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 153
EP - 166
BT - Algorithmic Game Theory - 9th International Symposium, SAGT 2016, Proceedings
A2 - Gairing, Martin
A2 - Savani, Rahul
PB - Springer Verlag
T2 - 9th International Symposium on Algorithmic Game Theory, SAGT 2016
Y2 - 19 September 2016 through 21 September 2016
ER -