TY - GEN
T1 - Divergent and Convergent Thinking During the Creative Thinking Process
AU - Ston, Rut
AU - Barhak-Rabinowitz, Miri
AU - Roll, Ido
N1 - Publisher Copyright: © The Author(s), under exclusive license to Springer Nature Switzerland AG 2027.
PY - 2027
Y1 - 2027
N2 - Creative thinking is an essential 21st-century competency for solving complex problems. It involves the interplay between two key sub-skills: divergent thinking (DT), generating various ideas, and Convergent Thinking (CT), refining successful approaches. While both are necessary, the dynamic between them during the creative process remains under-studied, as traditional assessments often prioritize outcomes over process evolution. Using the validated Structures task, participants (N = 122) were asked to design a polygon under constraints and received real-time feedback to improve their designs. Activity data (20 min) was segmented into 10 intervals of two minutes. For each participant, independent measures of convergent and divergent thinking were automatically calculated from the consistency of their progress and the different combinations of features across an interval, respectively. Clustering analysis identified three distinct behavioral profiles: effective learners, who maintained high DT throughout the task; and two types of ineffective learners: those who persisted but showed low DT and those who disengaged early. Notably, these group differences emerged early in the task and remained relatively stable. This may justify the focus of traditional creative thinking tasks on DT rather than CT. This research underscores the potential of digital environments to provide higher resolution insights into higher-order thinking skills tasks.
AB - Creative thinking is an essential 21st-century competency for solving complex problems. It involves the interplay between two key sub-skills: divergent thinking (DT), generating various ideas, and Convergent Thinking (CT), refining successful approaches. While both are necessary, the dynamic between them during the creative process remains under-studied, as traditional assessments often prioritize outcomes over process evolution. Using the validated Structures task, participants (N = 122) were asked to design a polygon under constraints and received real-time feedback to improve their designs. Activity data (20 min) was segmented into 10 intervals of two minutes. For each participant, independent measures of convergent and divergent thinking were automatically calculated from the consistency of their progress and the different combinations of features across an interval, respectively. Clustering analysis identified three distinct behavioral profiles: effective learners, who maintained high DT throughout the task; and two types of ineffective learners: those who persisted but showed low DT and those who disengaged early. Notably, these group differences emerged early in the task and remained relatively stable. This may justify the focus of traditional creative thinking tasks on DT rather than CT. This research underscores the potential of digital environments to provide higher resolution insights into higher-order thinking skills tasks.
KW - Convergent thinking
KW - Creative thinking
KW - Digital learning environments
KW - Divergent thinking
KW - Interactive assessments
UR - https://www.scopus.com/pages/publications/105043973952
U2 - 10.1007/978-3-032-29770-9_54
DO - 10.1007/978-3-032-29770-9_54
M3 - Conference contribution
SN - 9783032297693
T3 - Lecture Notes in Computer Science
SP - 498
EP - 506
BT - Artificial Intelligence in Education - 27th International Conference, AIED 2026, Proceedings
A2 - Blanchard, Emmanuel G.
A2 - Chen, Guanliang
A2 - Chi, Min
A2 - Isotani, Seiji
PB - Springer Science and Business Media Deutschland GmbH
T2 - 27th International Conference on Artificial Intelligence in Education, AIED 2026
Y2 - 27 June 2026 through 3 July 2026
ER -