Abstract
Curiosity is a 21st century skill and is of paramount importance in the digital age. However, the assessment of curiosity is often based on self-report or subjective observations. We present the development and evaluation of a digital quantitative assessment game for question-asking-based exploration. The student navigates a graphically presented question graph by selecting questions about a series of virtual alien worlds. The game extracts question-related quantitative measures, e.g., the breadth, depth and specificity of the answers to the questions. We conducted a study with Youth University students and administered a curiosity-based questionnaire to their class teachers as an external validation. Our results show that the measure of total question specificity in the last presented world is a significant predictor of children’s curiosity, as rated by their teachers. This suggests that curiosity can be quantitatively assessed by an entertaining digital question-based game.
| Original language | English |
|---|---|
| Pages (from-to) | 614-621 |
| Number of pages | 8 |
| Journal | International Journal of Information and Education Technology |
| Volume | 10 |
| Issue number | 8 |
| DOIs | |
| State | Published - Aug 2020 |
Keywords
- Curiosity
- Exploration
- Question-asking
- Tablet game
All Science Journal Classification (ASJC) codes
- Education
- Computer Science Applications