DigiGlo: Exploring the Palm as an Input and Display Mechanism through Digital Gloves

Julia Chatain, Danielle M. Sisserman, Lea Reichardt, Violaine Fayolle, Manu Kapur, Robert W. Sumner, Fabio Zünd, Amit H. Bermano

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The shape and function of the human hand are intimately linked to our interaction with the physical world and sets us apart from our evolutionary ancestors. In the digital age, our hands still represent our main form of interaction. We use our hands to operate keyboards, mice, trackpads, and game controllers. This modality, however, separates content display and interaction. In this paper, we present Digital Gloves (DigiGlo), a system designed to evaluate the benefits of a unified hand display and interaction system. We explore this symbiosis in the context of gaming where users control games using hand gestures while the content is displayed on their bare hand. Building on established learning principles, we explore different hand gestures and other specially tailored interactions, through three carefully designed activities and two user studies. From these we show that this is an idea that has the potential to bring more intuitive, enjoyable, and effective gaming and learning experiences, and offer recommendations regarding how to better design such systems.

Original languageEnglish
Title of host publicationCHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Pages374-385
Number of pages12
ISBN (Electronic)9781450380744
DOIs
StatePublished - 2 Nov 2020
Externally publishedYes
Event7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada
Duration: 2 Nov 20204 Nov 2020

Publication series

NameCHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
Country/TerritoryCanada
CityVirtual, Online
Period2/11/204/11/20

Keywords

  • embodiment
  • games
  • hand gestures
  • split-attention
  • virtual reality

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

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