Differences between Young and Old Users when Interacting with a Humanoid Robot: A Qualitative Usability Study

Ronit Feingold Polak, Avital Elishay, Yonat Shachar, Maayan Stein, Yael Edan, Shelly Levy Tzedek

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

There is a growing body of knowledge on how people interact with robots, but limited information on the difference between young and old adults in their preferences when interacting with humanoid robots. Our goals in the current study were: (1) to investigate the difference between age groups in how they relate to a humanoid robot, and (2) to test whether they prefer an interaction with the robot over an interaction with a computer screen. Thirty old adults and 30 young adults took part in two experiments, where they were asked to complete a cognitive-motor task. Both old and young adults reported they enjoyed the interaction with the robot as they found it engaging and fun, and preferred the embodied robot over the non-embodied computer screen. We found that a slow response time of the robot had a negative influence on user's perception of the robot, and their motivation to continue interacting with it.

Original languageAmerican English
Title of host publicationHRI 2018 - Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction
Pages107-108
Number of pages2
ISBN (Electronic)9781450356152
DOIs
StatePublished - 1 Mar 2018
Event13th Annual ACM/IEEE International Conference on Human Robot Interaction, HRI 2018 - Chicago, United States
Duration: 5 Mar 20188 Mar 2018

Publication series

NameACM/IEEE International Conference on Human-Robot Interaction

Conference

Conference13th Annual ACM/IEEE International Conference on Human Robot Interaction, HRI 2018
Country/TerritoryUnited States
CityChicago
Period5/03/188/03/18

Keywords

  • aging
  • embodiment
  • gamification
  • human-robot interaction
  • older adults
  • socially assistive robots
  • young adults

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Human-Computer Interaction
  • Electrical and Electronic Engineering

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