Desirable Difficulties? The Effects of Spaced and Interleaved Practice in an Educational Game

Jonathan Ben-David, Ido Roll

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Educational games benefit from incorporating evidence-based learning principles. Most of these principles have been studied in conventional learning settings, and their applicability and possible benefits to games is unclear. Two such principles within the general framework of Desirable Difficulties are Spacing and Interleaving. Both refer to the idea of distributed practice over time (as opposed to blocked), with interleaving having the added benefit of presenting opportunities for comparison across stimuli. We designed a digital game on the topic of multiplication facts that implemented three possible sequencing of problems – blocked, spaced, and interleaved. One hundred and fifty elementary school students were randomly assigned to one of the conditions. In-game learning curve analysis of logs found that blocked presentation improves in-game performance. However, out-of-game tests found that interleaved presentation improves out-of-game performance efficiency. This work demonstrates the applicability and benefits of incorporating evidence-based principles into digital games.

Original languageEnglish
Title of host publicationArtificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky - 24th International Conference, AIED 2023, Proceedings
EditorsNing Wang, Genaro Rebolledo-Mendez, Vania Dimitrova, Noboru Matsuda, Olga C. Santos
PublisherSpringer Science and Business Media Deutschland GmbH
Pages136-141
Number of pages6
ISBN (Print)9783031363351
DOIs
StatePublished - 2023
Event24th International Conference on Artificial Intelligence in Education , AIED 2023 - Tokyo, Japan
Duration: 3 Jul 20237 Jul 2023

Publication series

NameCommunications in Computer and Information Science
Volume1831 CCIS

Conference

Conference24th International Conference on Artificial Intelligence in Education , AIED 2023
Country/TerritoryJapan
CityTokyo
Period3/07/237/07/23

Keywords

  • Classroom experiment
  • Desirable difficulties
  • Educational games
  • Learning rates
  • Multiplication facts

All Science Journal Classification (ASJC) codes

  • General Computer Science
  • General Mathematics

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