TY - GEN
T1 - Designing Incentives for Boolean Games
AU - Endriss, U
AU - Kraus, S
AU - Lang, J
AU - Wooldridge, M
N1 - Place of conference:Taiwan
PY - 2011
Y1 - 2011
N2 - Boolean games are a natural, compact, and expressive class of logic-based games, in which each player exercises unique control over some set of Boolean variables, and has some logical goal formula that it desires to be achieved. A player's strategy set is the set of all possible valuations that may be made to its variables. A player's goal formula may contain variables controlled by other agents, and in this case, it must reason strategically about how best to assign values to its variables. In the present paper, we consider the possibility of overlaying Boolean games with taxation schemes. A taxation scheme imposes a cost on every possible assignment an agent can make. By designing a taxation scheme appropriately, it is possible to perturb the preferences of the agents within a society, so that agents are rationally incentivised to choose some socially desirable equilibrium that would not otherwise be chosen, or incentivised to rule out some socially undesirable equilibria. After formally presenting the model, we explore some issues surrounding it (e.g., the complexity of finding a taxation scheme that implements some socially desirable outcome), and then discuss possible desirable properties of taxation schemes.
AB - Boolean games are a natural, compact, and expressive class of logic-based games, in which each player exercises unique control over some set of Boolean variables, and has some logical goal formula that it desires to be achieved. A player's strategy set is the set of all possible valuations that may be made to its variables. A player's goal formula may contain variables controlled by other agents, and in this case, it must reason strategically about how best to assign values to its variables. In the present paper, we consider the possibility of overlaying Boolean games with taxation schemes. A taxation scheme imposes a cost on every possible assignment an agent can make. By designing a taxation scheme appropriately, it is possible to perturb the preferences of the agents within a society, so that agents are rationally incentivised to choose some socially desirable equilibrium that would not otherwise be chosen, or incentivised to rule out some socially undesirable equilibria. After formally presenting the model, we explore some issues surrounding it (e.g., the complexity of finding a taxation scheme that implements some socially desirable outcome), and then discuss possible desirable properties of taxation schemes.
UR - https://scholar.google.co.il/scholar?q=%09%09Designing+Incentives+for+Boolean+Games&btnG=&hl=en&as_sdt=0%2C5
UR - https://www.narcis.nl/publication/RecordID/oai%3Adare.uva.nl%3Apublications%2Fc92734ff-a49c-45fc-a8b9-31ee3f59af69
UR - https://www.scopus.com/record/display.uri?eid=2-s2.0-84863960592&origin=inward&txGid=407a8bdc58a2a065b90b8f11c8531b17
M3 - منشور من مؤتمر
SN - 9780982657157
SP - 79
EP - 86
BT - The 10th International Conference on Autonomous Agents and Multiagent Systems
ER -