TY - JOUR
T1 - Deblurring and Denoising of Maps between Shapes
AU - Ezuz, Danielle
AU - Ben-Chen, Mirela
N1 - Publisher Copyright: © 2017 The Author(s) Computer Graphics Forum © 2017 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
PY - 2017/8
Y1 - 2017/8
N2 - Shape correspondence is an important and challenging problem in geometry processing. Generalized map representations, such as functional maps, have been recently suggested as an approach for handling difficult mapping problems, such as partial matching and matching shapes with high genus, within a generic framework. While this idea was shown to be useful in various scenarios, such maps only provide low frequency information on the correspondence. In many applications, such as texture transfer and shape interpolation, a high quality pointwise map that can transport high frequency data between the shapes is required. We name this problem map deblurring and propose a robust method, based on a smoothness assumption, for its solution. Our approach is suitable for non-isometric shapes, is robust to mesh tessellation and accurately recovers vertex-to-point, or precise, maps. Using the same framework we can also handle map denoising, namely improvement of given pointwise maps from various sources. We demonstrate that our approach outperforms the state-of-the-art for both deblurring and denoising of maps on benchmarks of non-isometric shapes, and show an application to high quality intrinsic symmetry computation.
AB - Shape correspondence is an important and challenging problem in geometry processing. Generalized map representations, such as functional maps, have been recently suggested as an approach for handling difficult mapping problems, such as partial matching and matching shapes with high genus, within a generic framework. While this idea was shown to be useful in various scenarios, such maps only provide low frequency information on the correspondence. In many applications, such as texture transfer and shape interpolation, a high quality pointwise map that can transport high frequency data between the shapes is required. We name this problem map deblurring and propose a robust method, based on a smoothness assumption, for its solution. Our approach is suitable for non-isometric shapes, is robust to mesh tessellation and accurately recovers vertex-to-point, or precise, maps. Using the same framework we can also handle map denoising, namely improvement of given pointwise maps from various sources. We demonstrate that our approach outperforms the state-of-the-art for both deblurring and denoising of maps on benchmarks of non-isometric shapes, and show an application to high quality intrinsic symmetry computation.
UR - http://www.scopus.com/inward/record.url?scp=85027961802&partnerID=8YFLogxK
U2 - 10.1111/cgf.13254
DO - 10.1111/cgf.13254
M3 - مقالة
SN - 0167-7055
VL - 36
SP - 165
EP - 174
JO - Computer Graphics Forum
JF - Computer Graphics Forum
IS - 5
ER -