DataSpoon: Overcoming design challenges in tangible and embedded assistive technologies

Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Karsovsky, Ayelet Gal-Oz, Patrice L. Weiss

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The design of tangible and embedded assistive technologies poses unique challenges. We describe the challenges we encountered during the design of "DataSpoon", explain how we overcame them, and suggest design guidelines. DataSpoon is an instrumented spoon that monitors movement kinematics during self-feeding. Children with motor disorders often encounter difficulty mastering selffeeding. In order to treat them effectively, professional caregivers need to assess their movement kinematics. Currently, assessment is performed through observations and questionnaires. DataSpoon adds sensor-based data to this process. A validation study showed that data obtained from DataSpoon and from a 6-camera 3D motion capture system were similar. Our experience yielded three design guidelines: needs of both caregivers and children should be considered; distractions to direct caregiver-child interaction should be minimized; familiar-looking devices may alleviate concerns associated with unfamiliar technology.

Original languageEnglish
Title of host publicationTEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
Pages30-37
Number of pages8
ISBN (Electronic)9781450335829
DOIs
StatePublished - 14 Feb 2016
Event10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016 - Eindhoven, Netherlands
Duration: 14 Feb 201617 Feb 2016

Publication series

NameTEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction

Conference

Conference10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016
Country/TerritoryNetherlands
CityEindhoven
Period14/02/1617/02/16

Keywords

  • Assistive technology
  • Cerebral palsy
  • Eating
  • Kinematics

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Information Systems

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