@inproceedings{3c87d2d49ce34cfa931cfe4eb5a0105f,
title = "Cyberscouts: A model for scaling-up afterschool educational gaming",
abstract = "The research goal is to design an effective model to bring serious educational computer games to afterschool youth communities. This model, which we call the Cyberscouts model, suggests engaging teens in mentoring younger kids in playing virtual educational games. Following the design based research methodology, a pilot study of the proposed model was conducted and analyzed for the next iteration. We find that the teens' ability to view the process {"}like a 10 year old{"} had a strong impact on the refinement of the model. More confirming outcomes and challenging outcomes emerged towards the next iteration of the research.",
author = "Jacob Dayan and Yael Kali",
year = "2011",
language = "American English",
isbn = "9780578091549",
series = "Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL 2011 Conf. Proc. - Community Events Proceedings, 9th International Computer-Supported Collaborative Learning Conf.",
pages = "1209--1213",
booktitle = "Connecting Computer-Supported Collaborative Learning to Policy and Practice",
note = "9th International Computer-Supported Collaborative Learning Conference: Connecting Computer-Supported Collaborative Learning to Policy and Practice, CSCL 2011 ; Conference date: 04-07-2011 Through 08-07-2011",
}