TY - GEN
T1 - Convergence of approximate best-response dynamics in interference games
AU - Bistritz, Ilai
AU - Leshem, Amir
N1 - Publisher Copyright: © 2016 IEEE.
PY - 2016/12/27
Y1 - 2016/12/27
N2 - In this paper we develop a novel approach to the convergence of Best-Response Dynamics for the family of interference games. In contrast to congestion games, interference games are generally not potential games. Therefore, proving the convergence of the best-response dynamics to a Nash equilibrium in these games requires new techniques. We suggest a model for random interference games, based on channel gains which are dictated by the random locations of the players. Our goal is to prove convergence of approximate best-response dynamics with high probability with respect to the randomized game. We embrace the asynchronous model in which the acting player is chosen at each stage at random. In our approximate best-response dynamics, the action of a deviating player is chosen at random among all the approximately best ones. We show that with high probability, asymptotically with the number of players, each action increases the expected social-welfare (sum of achievable rates). Hence, the induced sum-rate process is a submartingale. Based on the Martingale Convergence Theorem, we prove convergence of the strategy profile to an approximate Nash equilibrium with good performance for asymptotically almost all interference games. Finally, we demonstrate our results in simulated examples.
AB - In this paper we develop a novel approach to the convergence of Best-Response Dynamics for the family of interference games. In contrast to congestion games, interference games are generally not potential games. Therefore, proving the convergence of the best-response dynamics to a Nash equilibrium in these games requires new techniques. We suggest a model for random interference games, based on channel gains which are dictated by the random locations of the players. Our goal is to prove convergence of approximate best-response dynamics with high probability with respect to the randomized game. We embrace the asynchronous model in which the acting player is chosen at each stage at random. In our approximate best-response dynamics, the action of a deviating player is chosen at random among all the approximately best ones. We show that with high probability, asymptotically with the number of players, each action increases the expected social-welfare (sum of achievable rates). Hence, the induced sum-rate process is a submartingale. Based on the Martingale Convergence Theorem, we prove convergence of the strategy profile to an approximate Nash equilibrium with good performance for asymptotically almost all interference games. Finally, we demonstrate our results in simulated examples.
UR - http://www.scopus.com/inward/record.url?scp=85010789950&partnerID=8YFLogxK
U2 - https://doi.org/10.1109/CDC.2016.7798942
DO - https://doi.org/10.1109/CDC.2016.7798942
M3 - منشور من مؤتمر
T3 - 2016 IEEE 55th Conference on Decision and Control, CDC 2016
SP - 4433
EP - 4438
BT - 2016 IEEE 55th Conference on Decision and Control, CDC 2016
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 55th IEEE Conference on Decision and Control, CDC 2016
Y2 - 12 December 2016 through 14 December 2016
ER -