TY - GEN
T1 - Concurrent Games with Multiple Topologies
AU - Almagor, Shaull
AU - Guendelman, Shai
N1 - Publisher Copyright: © Shaull Almagor and Shai Guendelman; licensed under Creative Commons License CC-BY 4.0.
PY - 2022/9/1
Y1 - 2022/9/1
N2 - Concurrent multi-player games with ω-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium, which is a “stable” strategy profile for the players. In many settings, the system is not fully observable by the interacting components, e.g., due to internal variables. Then, the interaction is modelled by a partial information game. Unfortunately, the problem of whether a partial information game has an NE is not known to be decidable. A particular setting of partial information arises naturally when processes are assigned IDs by the system, but these IDs are not known to the processes. Then, the processes have full information about the state of the system, but are uncertain of the effect of their actions on the transitions. We generalize the setting above and introduce Multi-Topology Games (MTGs) – concurrent games with several possible topologies, where the players do not know which topology is actually used. We show that extending the concept of NE to these games can take several forms. To this end, we propose two notions of NE: Conservative NE, in which a player deviates if she can strictly add topologies to her winning set, and Greedy NE, where she deviates if she can win in a previously-losing topology. We study the properties of these NE, and show that the problem of whether a game admits them is decidable.
AB - Concurrent multi-player games with ω-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium, which is a “stable” strategy profile for the players. In many settings, the system is not fully observable by the interacting components, e.g., due to internal variables. Then, the interaction is modelled by a partial information game. Unfortunately, the problem of whether a partial information game has an NE is not known to be decidable. A particular setting of partial information arises naturally when processes are assigned IDs by the system, but these IDs are not known to the processes. Then, the processes have full information about the state of the system, but are uncertain of the effect of their actions on the transitions. We generalize the setting above and introduce Multi-Topology Games (MTGs) – concurrent games with several possible topologies, where the players do not know which topology is actually used. We show that extending the concept of NE to these games can take several forms. To this end, we propose two notions of NE: Conservative NE, in which a player deviates if she can strictly add topologies to her winning set, and Greedy NE, where she deviates if she can win in a previously-losing topology. We study the properties of these NE, and show that the problem of whether a game admits them is decidable.
KW - Concurrent games
KW - Nash Equilibrium
KW - Partial information
KW - Symmetry
UR - http://www.scopus.com/inward/record.url?scp=85138740011&partnerID=8YFLogxK
U2 - https://doi.org/10.4230/LIPIcs.CONCUR.2022.34
DO - https://doi.org/10.4230/LIPIcs.CONCUR.2022.34
M3 - منشور من مؤتمر
T3 - Leibniz International Proceedings in Informatics, LIPIcs
BT - 33rd International Conference on Concurrency Theory, CONCUR 2022
A2 - Klin, Bartek
A2 - Lasota, Slawomir
A2 - Muscholl, Anca
T2 - 33rd International Conference on Concurrency Theory, CONCUR 2022
Y2 - 12 September 2022 through 16 September 2022
ER -