Client-waiter games on complete and random graphs

Research output: Contribution to journalArticlepeer-review

Abstract

For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q + 1 unclaimed edges of G from which Client claims one, and the rest are claimed by Waiter. The game ends when all the edges have been claimed. If Client’s graph has property P by the end of the game, then he wins the game, otherwise Waiter is the winner. In this paper we study several Client-Waiter games on the edge set of the complete graph, and the so called H-game, in which Client tries to build a copy of some fixed graph H, played on the edge set of the random graph. For the complete graph we consider games where Client tries to build a large star, a long path and a large connected component. We obtain lower and upper bounds on the critical bias for these games and compare them with the corresponding Waiter-Client games and with the probabilistic intuition. For the H-game on the random graph we show that the known results for the corresponding Maker-Breaker game are essentially the same for the Client-Waiter game, and we extend those results for the biased games and for trees.

Original languageEnglish
Article number#P4.38
JournalElectronic Journal of Combinatorics
Volume23
Issue number4
DOIs
StatePublished - 9 Dec 2016

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Geometry and Topology
  • Discrete Mathematics and Combinatorics
  • Computational Theory and Mathematics
  • Applied Mathematics

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