Abstract
For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q + 1 unclaimed edges of G from which Client claims one, and the rest are claimed by Waiter. The game ends when all the edges have been claimed. If Client’s graph has property P by the end of the game, then he wins the game, otherwise Waiter is the winner. In this paper we study several Client-Waiter games on the edge set of the complete graph, and the so called H-game, in which Client tries to build a copy of some fixed graph H, played on the edge set of the random graph. For the complete graph we consider games where Client tries to build a large star, a long path and a large connected component. We obtain lower and upper bounds on the critical bias for these games and compare them with the corresponding Waiter-Client games and with the probabilistic intuition. For the H-game on the random graph we show that the known results for the corresponding Maker-Breaker game are essentially the same for the Client-Waiter game, and we extend those results for the biased games and for trees.
Original language | English |
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Article number | #P4.38 |
Journal | Electronic Journal of Combinatorics |
Volume | 23 |
Issue number | 4 |
DOIs | |
State | Published - 9 Dec 2016 |
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Geometry and Topology
- Discrete Mathematics and Combinatorics
- Computational Theory and Mathematics
- Applied Mathematics