“Beat-your-rival” routing games

Gideon Blocq, Ariel Orda

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

To date, game theoretic models have been employed in virtually all networking contexts. These include control tasks at the network layer, such as flow control and routing (e.g., [14, 36, 161, 191, 202, 224] and references therein), as well as numerous studies on control tasks at the link and MAC layers. A fundamental assumption in all of these referenced studies is that the selfish agents compete over resources in the network and aim to optimize their own performance; agents do not care (either way) about the performance of their competitors. However, and typically in the context of routing, scenarios exist in which this assumption is not warranted.
Original languageEnglish
Title of host publicationMultilevel Strategic Interaction Game Models for Complex Networks
Pages167-184
Number of pages18
ISBN (Electronic)9783030244552
DOIs
StatePublished - 18 Oct 2019

All Science Journal Classification (ASJC) codes

  • General Engineering
  • General Mathematics

Fingerprint

Dive into the research topics of '“Beat-your-rival” routing games'. Together they form a unique fingerprint.

Cite this