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A visual approach towards knowledge engineering and understanding how students learn in complex environments

Lauren Fratamico, Sarah Perez, Ido Roll

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Exploratory learning environments, such as virtual labs, support divergent learning pathways. However, due to their complexity, building computational models of learning is challenging as it is difficult to identify features that (i) are informative with respect to common learning strategies, (ii) abstract similar actions beyond surface differences, and (iii) differentiate groups of learners. In this paper, we present a visualization tool that addresses these challenges by facilitating a novel analytic approach to aid in the knowledge engineering process, focusing on five main capabilities: data-driven hypotheses raising, visualizing behavior over time, easily grouping related actions, contrasting learners' behaviors on these actions, and comparing the behaviors of groups of learners. We apply this analytic approach to better understand how students work with a popular interactive physics virtual lab. By splitting learners by learning gains, we found that productive learners performed more active testing and adapted more quickly to the task at hand by focusing on more relevant testing instruments. Implications for online virtual labs and a broader class of complex learning environments are discussed throughout.

Original languageEnglish
Title of host publicationL@S 2017 - Proceedings of the 4th (2017) ACM Conference on Learning at Scale
Pages13-22
Number of pages10
ISBN (Electronic)9781450344500
DOIs
StatePublished - 12 Apr 2017
Externally publishedYes
Event4th Annual ACM Conference on Learning at Scale, L@S 2017 - Cambridge, United States
Duration: 20 Apr 201721 Apr 2017

Publication series

NameL@S 2017 - Proceedings of the 4th (2017) ACM Conference on Learning at Scale

Conference

Conference4th Annual ACM Conference on Learning at Scale, L@S 2017
Country/TerritoryUnited States
CityCambridge
Period20/04/1721/04/17

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • H.5.3. Information interfaces and presentation (e.g. HCI): Group and organization interfaces
  • K.3.1. computers and education: Computer uses in education

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Education
  • Software
  • Computer Science Applications

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