TY - GEN
T1 - A study of human behavior in online voting
AU - Tal, Maor
AU - Meir, Reshef
AU - Gal, Ya'akov
N1 - Publisher Copyright: Copyright © 2015, International Foundation for Autonomous Agents.
PY - 2015/1/1
Y1 - 2015/1/1
N2 - Plurality voting is perhaps the most commonly used way to aggregate the preferences of multiple voters. The purpose of this paper is to provide a comprehensive study of people's voting behaviour in various online settings under the Plurality rule. Our empirical methodology consisted of a voting game in which participants vote for a single candidate out of a given set. We implemented voting games that replicate two common real-world voting scenarios: In the first, a single voter votes once after seeing a large pre-election poll. In the second game, several voters play simultaneously, and change their vote as the game progresses, as in small committees. The winning candidate in each game (and hence the subject's payment) is determined using the plurality rule. For each of these settings we generated hundreds of game instances, varying conditions such as the number of voters and their preferences. We show that people can be classified into at least three groups, two of which are not engaged in any strategic behavior. The third and largest group tends to select the natural "default" action when there is no clear strategic alternative. When am active strategic decision can be made that improves their immediate payoff, people usually choose that strategic alternative. Our study has insight for multi-agent system designers in uncovering patterns that provide reasonable predictions of voters' behaviors, which may facilitate the design of agents that support people or act autonomously in voting systems.
AB - Plurality voting is perhaps the most commonly used way to aggregate the preferences of multiple voters. The purpose of this paper is to provide a comprehensive study of people's voting behaviour in various online settings under the Plurality rule. Our empirical methodology consisted of a voting game in which participants vote for a single candidate out of a given set. We implemented voting games that replicate two common real-world voting scenarios: In the first, a single voter votes once after seeing a large pre-election poll. In the second game, several voters play simultaneously, and change their vote as the game progresses, as in small committees. The winning candidate in each game (and hence the subject's payment) is determined using the plurality rule. For each of these settings we generated hundreds of game instances, varying conditions such as the number of voters and their preferences. We show that people can be classified into at least three groups, two of which are not engaged in any strategic behavior. The third and largest group tends to select the natural "default" action when there is no clear strategic alternative. When am active strategic decision can be made that improves their immediate payoff, people usually choose that strategic alternative. Our study has insight for multi-agent system designers in uncovering patterns that provide reasonable predictions of voters' behaviors, which may facilitate the design of agents that support people or act autonomously in voting systems.
KW - Behavioral studies
KW - Voting
UR - http://www.scopus.com/inward/record.url?scp=84945177860&partnerID=8YFLogxK
M3 - Conference contribution
T3 - Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
SP - 665
EP - 673
BT - AAMAS 2015 - Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems
A2 - Elkind, Edith
A2 - Weiss, Gerhard
A2 - Yolum, Pinar
A2 - Bordini, Rafael H.
T2 - 14th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2015
Y2 - 4 May 2015 through 8 May 2015
ER -