Abstract
Training spiking recurrent neural networks on neuronal recordings or behavioral tasks has become a popular way to study computations performed by the nervous system. As the size and complexity of neural recordings increase, there is a need for efficient algorithms that can train models in a short period of time using minimal resources. We present optimized CPU and GPU implementations of the recursive least-squares algorithm in spiking neural networks. The GPU implementation can train networks of one million neurons, with 100 million plastic synapses and a billion static synapses, about 1,000 times faster than an unoptimized reference CPU implementation. We demonstrate the code's utility by training a network, in less than an hour, to reproduce the activity of > 66, 000 recorded neurons of a mouse performing a decision-making task. The fast implementation enables a more interactive in-silico study of the dynamics and connectivity underlying multi-area computations. It also admits the possibility to train models as in-vivo experiments are being conducted, thus closing the loop between modeling and experiments.
Original language | English |
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Article number | 1099510 |
Journal | Frontiers in Neuroinformatics |
Volume | 17 |
DOIs | |
State | Published - 2023 |
Keywords
- Neuropixels dense silicon probe
- balanced networks
- dynamical system
- excitation-inhibition
- integrate and fire neuron
All Science Journal Classification (ASJC) codes
- Neuroscience (miscellaneous)
- Biomedical Engineering
- Computer Science Applications