טכנולוגיה חדשנית לאינטראקציה חברתית: עיצוב, ממצאי מחקר והשלכות ומעשיות

Translated title of the contribution: Innovative Technology for Social Interaction:: Design, Research Findings and Practical Implications (Workshop)

Sigal Eden, Patrice L. Tamar Weiss

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Participatory Design is a methodology in the field of User-Centered Design
that mandates active involvement of users in the design process as a way of
developing socially valid and sensitive systems (Bødker, 1996). Participatory
Design involves end-users directly as design partners (Binder, 1996). Endusers
may be children who benefit from educational software as well as
teachers, therapists and parents who use the software to help the child
achieve specific educational and social goals. Participatory Design has been
used successfully for the development of new technology for children
including computer software, virtual environments and robotic interfaces
(Druin, 2002). It makes use of a co-operative inquiry method wherein
frequent design review sessions are held between technology developers,
researchers and users. These sessions enable rapid idea generation and
selection of priorities for the next iteration of technology development. Data
collection methods such as usability questionnaires, peer tutoring, videotaped
observations provide valuable insight into the technology's feasibility,
usability and effectiveness (Hanna et al., 1997; Höysniemi et al, 2003).
Recently Participatory Design been used to examine a new technology—the
Diamond Touch Table (DT). The DT is an interactive co-located table top
device that has multi-touch capability of distinguishing who is touching it. It
may be used with 2-4 users who act together in cooperation (Dietz & Leigh,
2001). Each user is identified as a separate entity and can operate the
application using his fingers. This research tool was developed in the last
years and examined with different populations including typically developing
children and those with autism (Battocchi et al., 2008; Everitt et al., 2004;
Gal et al., 2009; Kobourov et al., 2005; Zancanaro et al., 2006). The DT was
shown to be effective in promoting social skills in a game-like setting.The objectives of this workshop are to (1) review the theory underlying the
participatory design process, (2) present an overview of the methods used to
obtain and implement end user input, (3) provide examples of how this
method has been used in the design and programming of educational
technology for children with autism and (4) to exhibit the resulting software
via hands-on demonstrations.
The workshop is aimed at teachers, therapists, parents and school
administrators who wish to become more informed about how technology
and computer software can be made into more effective teaching tools for
children with disabilities as well as those who are typically developing. The
participants will have the opportunity to experience the DT as well as use a
multiple mouse version of the same software.
Translated title of the contributionInnovative Technology for Social Interaction:: Design, Research Findings and Practical Implications (Workshop)
Original languageHebrew
Title of host publicationהאדם הלומד בעידן הטכנולוגי
Subtitle of host publicationכנס צ'ייס (השישי) למחקרי טכנולוגיות למידה 2011 : יום חמישי, יג באדר א תשע"א, 17 בפברואר 2011
Editorsיורם עשת-אלקלעי, אבנר כספי, ניצה גרי, סיגל עדן, יאיר יואב
Place of Publicationרעננה
Pagesע165-ע167
Number of pages3
StatePublished - 2011
Event6th Chais Conference on Instructional Technologies Research: Learning in the Technological Era - Raanana, Israel
Duration: 17 Feb 201117 Feb 2011

Conference

Conference6th Chais Conference on Instructional Technologies Research: Learning in the Technological Era
Country/TerritoryIsrael
CityRaanana
Period17/02/1117/02/11

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