Abstract
The goal of this study was to examine whether an intervention program of an
immersive 3D VR simulation could improve the analogical thinking of
kindergarten children. The sample included 56 children aged 4 to 7, whose
parents immigrated to Israel during the last ten years from Ethiopia.
The CCPAM test (Tzuriel & Galinka, 2000) was employed for evaluating
Analogical thinking. The intervention program was designed according to the
CCPAM test and administered in three intervals: prior to the intervention,
immediately after the intervention, and three weeks after the intervention.
The experimental group (n=28) practiced the solution of analogies in 3D VR,
while the control group (n=28) practiced with a pictorial version of the items
in cards. The results show that both programs of intervention – VR and
picture cards – improved significantly their ability to solve both kinds of
analogies – perceptual and conceptual. However, the experimental group
improved their achievements to a statistically significant degree more than
the control group. The experimental group also preserved the solution
strategy three weeks after the intervention over significantly better than the
control group. The improvement in solving conceptual analogies was higher
than the improvement in solving perceptual analogies.
immersive 3D VR simulation could improve the analogical thinking of
kindergarten children. The sample included 56 children aged 4 to 7, whose
parents immigrated to Israel during the last ten years from Ethiopia.
The CCPAM test (Tzuriel & Galinka, 2000) was employed for evaluating
Analogical thinking. The intervention program was designed according to the
CCPAM test and administered in three intervals: prior to the intervention,
immediately after the intervention, and three weeks after the intervention.
The experimental group (n=28) practiced the solution of analogies in 3D VR,
while the control group (n=28) practiced with a pictorial version of the items
in cards. The results show that both programs of intervention – VR and
picture cards – improved significantly their ability to solve both kinds of
analogies – perceptual and conceptual. However, the experimental group
improved their achievements to a statistically significant degree more than
the control group. The experimental group also preserved the solution
strategy three weeks after the intervention over significantly better than the
control group. The improvement in solving conceptual analogies was higher
than the improvement in solving perceptual analogies.
Original language | Hebrew |
---|---|
Title of host publication | האדם הלומד בעידן הטכנולוגי |
Subtitle of host publication | כנס צ'ייס השביעי לחקר חדשנות וטכנולוגיות למידה 2012 : רביעי-חמישי, כב-כג בשבט תשע"ב, 16-15 בפברואר 2012 : ספר הכנס |
Editors | יורם עשת, אבנר כספי, סיגל עדן, ניצה גרי, יואב יאיר, יורם קלמן |
Place of Publication | רעננה |
Pages | 230-238 |
Number of pages | 9 |
State | Published - 2012 |
Event | Chais Conference for Learning Technologies - Raanana, Israel Duration: 30 Jan 2012 → 30 Jan 2012 |
Conference
Conference | Chais Conference for Learning Technologies |
---|---|
Country/Territory | Israel |
City | Raanana |
Period | 30/01/12 → 30/01/12 |
IHP publications
- ihp
- Analogy
- Early childhood education
- Jews, Ethiopian -- Eretz Israel
- Jews, Ethiopian -- Israel
- People with social disabilities -- Education
- Physical education for children
- Preschool children
- Thought and thinking
- Virtual reality