Mathematics
Game
91%
Auctions
83%
Welfare
71%
Valuation
68%
Price of Anarchy
64%
Market
63%
Pricing
55%
Prophet Inequality
42%
Nash Equilibrium
38%
Costs
36%
Dynamic Response
36%
Resources
34%
Coalitions
33%
Competitive Ratio
26%
Job Scheduling
26%
Congestion
25%
Walrasian Equilibrium
25%
Bundle
24%
Substitute
22%
Incentives
21%
Dynamic Pricing
21%
Model
20%
Strategy
19%
Framework
19%
Economics
17%
Vaccine
17%
Gross
17%
Demand
16%
Network Design
16%
Approximation
16%
Liquid
16%
Bipartite Matching
16%
Vaccination
15%
Random Sampling
15%
Unit
15%
Scenarios
15%
Min-max
15%
Resource Allocation
15%
Secretary Problem
15%
Voting
14%
Reward
14%
Cost Function
13%
Contention
13%
Partition
12%
Combinatorial Auctions
12%
Objective function
12%
Computing
11%
Network Topology
11%
Vertex of a graph
11%
Indivisible
11%
Engineering & Materials Science
Costs
100%
Polynomials
37%
Sales
36%
Scheduling
32%
Economics
30%
Resource allocation
23%
Dynamic response
23%
Relaxation
22%
Social computing
19%
Routers
19%
Cost functions
18%
Vaccines
18%
NP-hard
17%
Approximation algorithms
15%
Phase transitions
13%
Marketing
12%
Set theory
12%
Computer science
11%
Liquids
10%
Chemical activation
10%
Purchasing
9%
Chemical analysis
8%
Topology
8%
Hardness
8%
Network routing
8%
Computational complexity
8%
Peer to peer networks
8%
Telecommunication networks
7%
Parking
7%
Probability distributions
7%
Agglomeration
6%
Multi agent systems
6%
Availability
5%
Inspection
5%
Clocks
5%
Computer networks
5%
Personnel
5%
Business & Economics
Auctions
35%
Price of Anarchy
31%
Graph
31%
Strong Equilibrium
30%
Revenue
17%
Cost Sharing
17%
Social Welfare
17%
Social Groups
15%
Buyers
15%
Admission
14%
Posted Prices
14%
Competitive Ratio
13%
Voting
13%
Approximation
11%
Costs
11%
Scenarios
11%
Congestion
11%
Mechanism Design
10%
Network Routing
10%
Pricing
10%
Topology
10%
Bipartite Graph
10%
Minimax
10%
Overbooking
9%
Equilibrium Pricing
9%
Endowment Effect
9%
Second-price Auction
8%
Revenue Maximization
8%
Bid
8%
Lottery
8%
Strategy-proof
8%
Homophily
8%
Dynamic Markets
8%
Complementarity
7%
Nash Equilibrium
7%
Capacity Constraints
7%
Facility Location
7%
Shortest Path
7%
Makespan
7%
Guarantee
6%
Network Games
6%
Upper Bound
6%
Bayesian Nash Equilibrium
6%
Cost Function
6%
Resource Allocation
5%
First-price Auction
5%
Phase Transition
5%
Majority Rule
5%
Quits
5%
Group Size
5%